BPAC

Game Design

    Master-Commander

The WordTrance game is a developmental system, good work even if it doesn't get finished or published, never mind marketing or popularity. As a path, time is well-spent, establishig the foundation for understanding in all of your endeavors

https://app.theinstaverse.com/view Buttons at left LOOK like a game menu Hero's Journey
Spiritual Path
The Lord of the Rings
Trials, Obstacles, Quests

Develop your perception (senses), emotions (feelings, heart), and intelligence (mind, brain), spirituality (Shamanism) to their full potential, find your path, undertake the Hero's Journey, fight the Illuminati Cabal, and save the world.

DUNGEONS & DRAGONS heroic quests You play as an aspiring "Mystic Maven"—a glamorous adventurer who’s part fashionista, part spellcaster. Game Concept: Mystic Wardrobe, magical Talisamans, crystals, pyramids, copper, ALCHEMY
Quests & Story-Lines (D&D Influence) Embark on quests inspired by your chakra-like tiers: retrieve a lost relic from a shadowy forest (root chakra vibes), negotiate with a river spirit (sacral), or debate a celestial council (throat). Intro Page - large graphic, testimonials, screen shots, video, LOGIN/SIGN UP

BIG MOVIE, CONSPIRACY
Illuminati Card Game
Imagine a fantasy world where style, magic, and wisdom intertwine. MISS BIMBO, SABRINA, MASTER Character-driven charm of Miss Bimbo
Epic role-playing depth of Dungeons & Dragons (D&D)
Bite-sized vocabulary challenges of Duolingo
Equal parts fun, educational, and mystical
Monopoly
Scrabble
Candy Land

Poker
Space Invaders
Pac-Man
Donkey Kong
Asteroids
Sonic the Hedgehog
Game Boy
Tetris
Super Mario 64
Legend of Zelda: Ocarina of Time (action-adventure).
Sony PlayStation 2
Grand Theft Auto: San Andreas (open-world)
Microsoft Xbox
Nintendo GameCube

Mario Kart: Double Dash!! (racing).
The Sims: Dominant in the life simulation genre

MMORPG genre

Uncharted 2 (action-adventure)
Last of Us (narrative-driven)
Microsoft Xbox 360
Xbox Live
Halo 3 (FPS
Sony PlayStation 4
Nintendo Switch
Legend of Zelda: Breath of the Wild (open-world
Animal Crossing: New Horizons (simulation).
Microsoft Xbox One
Forza Horizon (racing)
League of Legends
Minecraft: sandbox/creative genres
Candy Crush Saga
Honor of Kings
PUBG Mobile (2018, Tencent): Dominant in mobile battle royale
Genshin Impact: Dominant in mobile RPG/gacha
Roblox: Dominant in user-generated content
EA - Entertainment Arts

Apex Legends
Among Us - Peaked during the 2020 pandemic with ~500 million MAUs, dominant in social deduction
Fall Guys
battle royale
AR/location-based gaming
Xbox Cloud Gaming

Nvidia (GeForce Now)

feudal Japan

Xbox
Nvidia
Pac-Man
Mario
Pokémon
Candy Crush
feudal Japan
fantasy turn-based game with hero development
sci-fi tactical game
historical strategy game

Board Games

  1. Monopoly (1935): One of the best-selling board games of all time, with over 275 million copies sold globally by 2023. Dominant in the family game market.
  2. Scrabble (1948): A leading word game, with over 150 million sets sold globally by 2023. Dominant in the educational/word game niche.
  3. Candy Land (1949): A top-selling children's board game, with over 40 million copies sold by 2023.
  4. Poker (19th century): Globally dominant gambling card game, with countless variants like Texas Hold’em. Note: Sales data not applicable due to nature of card game; included for cultural dominance.

Arcade Games

  1. Pac-Man (1980, Namco): The highest-grossing arcade game of all time, with over $14 billion in inflation-adjusted revenue, dominant in the maze-chase genre.
  2. Space Invaders (1978, Taito): Revolutionized arcades, reportedly causing coin shortages in Japan and generating over $13 billion in inflation-adjusted revenue.
  3. Donkey Kong (1981, Nintendo): Introduced platforming elements, a precursor to modern platformers, and a major arcade hit. Note: Specific revenue data unavailable; placed based on historical significance.
  4. Asteroids (1979, Atari): A classic shoot 'em up arcade game. Note: Specific revenue data unavailable; placed based on historical significance.

Console Systems

  1. Sony PlayStation 2 (2000): The best-selling console of all time, with over 155 million units sold, dominant in multiple genres with games like Grand Theft Auto: San Andreas (open-world, sold 27 million) and Metal Gear Solid 2 (stealth).
  2. Nintendo Switch (2017, hybrid console/handheld): Sold over 141 million units by 2023, dominant in hybrid gaming, with games like The Legend of Zelda: Breath of the Wild (open-world, sold 31 million) and Animal Crossing: New Horizons (simulation, sold 45 million).
  3. Game Boy (1989, handheld): Dominant in the handheld market, selling over 118 million units, with games like Tetris (puzzle, sold 35 million) and Pokémon Red/Blue (RPG, sold 31 million).
  4. Sony PlayStation 4 (2013): Dominant console of the generation, selling over 117 million units, with games like God of War (2018, action-adventure) and Spider-Man (2018, open-world).
  5. Sony PlayStation (1994): Dominant console of the era, selling over 102 million units, with hits like Final Fantasy VII (RPG, sold 13 million) and Crash Bandicoot (platformer).
  6. Nintendo Wii (2006): Dominant in the casual gaming market, selling over 101 million units, with Wii Sports (motion-based, sold 82 million).
  7. Sony PlayStation 3 (2006): Sold ~87 million units, with games like Uncharted 2 (action-adventure) and The Last of Us (narrative-driven).
  8. Microsoft Xbox 360 (2005): Sold ~84 million units, dominant in online multiplayer with Xbox Live and Halo 3 (FPS, sold 14 million).
  9. Game Boy Advance (2001, handheld): Dominant handheld, selling over 81 million units, with Pokémon Ruby/Sapphire (RPG, sold 16 million).
  10. Nintendo Entertainment System (NES) (1983): Dominant console of the era, selling over 61 million units, with iconic games like Super Mario Bros. (platformer, sold 40 million) and The Legend of Zelda (action-adventure).
  11. Microsoft Xbox One (2013): Sold ~50 million units, with games like Forza Horizon (racing).
  12. Super Nintendo Entertainment System (SNES) (1990): Dominant in North America and Japan, selling over 49 million units, with hits like Super Mario World and Final Fantasy VI (RPG).
  13. Nintendo 64 (1996): Sold 32 million units, dominant in 3D platformers with Super Mario 64 and The Legend of Zelda: Ocarina of Time (action-adventure).
  14. Sega Genesis/Mega Drive (1988): Dominant in Europe, selling over 30 million units, with Sonic the Hedgehog as a flagship platformer.
  15. Microsoft Xbox (2001): Introduced online gaming with Xbox Live, sold ~24 million units, with Halo: Combat Evolved (FPS, sold 8 million) as a flagship title.
  16. Nintendo GameCube (2001): Sold ~21 million units, with Super Smash Bros. Melee (fighting) and Mario Kart: Double Dash!! (racing).
  17. Sega Saturn (1994): Less dominant, selling ~9 million units, but notable for niche RPGs.
  18. Intellivision (1979): A competitor to Atari, with more advanced graphics, but less market dominance (sold ~3 million units).
  19. Sega Master System (1985): Less dominant than NES, but popular in Europe and Brazil. Note: Specific sales data unavailable; placed based on historical significance.
  20. Xbox: Note: Ambiguous entry; interpreted as a general reference to Xbox consoles, which are listed individually above. Specific sales data for additional Xbox platforms unavailable.

PC Games

  1. Minecraft (2011): The best-selling video game of all time, with over 300 million copies sold by 2023, dominant in sandbox/creative genres.
  2. The Sims (2000): Dominant in the life simulation genre, with over 200 million copies sold across the franchise by 2023.
  3. World of Warcraft (2004): Dominant in the MMORPG genre, peaking at 12 million subscribers in 2010. Note: Sales data not directly comparable to copies sold; ordered by subscriber peak as a proxy.
  4. League of Legends (2009): Dominant in the MOBA genre, with over 115 million monthly active users (MAUs) at its peak. Note: Free-to-play; sales data not applicable, ordered by user base as a proxy.
  5. StarCraft II (2010): A sci-fi RTS, dominant in competitive gaming. Note: Specific sales data unavailable; placed based on historical significance.
  6. Heroes of Might and Magic III (1999): A fantasy turn-based game with hero development. Note: Specific sales data unavailable; placed based on historical significance.
  7. Phoenix Point (2019): A sci-fi tactical game with alien evolution mechanics. Note: Specific sales data unavailable; placed based on historical significance.
  8. Humankind (2021): A historical strategy game with cultural blending. Note: Specific sales data unavailable; placed based on historical significance.
  9. Adventure (1977): The first text-based adventure game, influential in the interactive fiction genre. Note: Specific sales data unavailable; placed based on historical significance.
  10. Zork (1980): A dominant text adventure game, shaping the early PC gaming market. Note: Specific sales data unavailable; placed based on historical significance.
  11. Rogue (1980): Gave rise to the "roguelike" genre, influencing modern indie games. Note: Specific sales data unavailable; placed based on historical significance.

Mobile Games

  1. Candy Crush Saga (2012, King): Dominant in the match-3 genre, generating over $20 billion in revenue by 2023, with ~250 million MAUs.
  2. Honor of Kings (2015, Tencent): Dominant in China’s MOBA market, with over 100 million daily active users (DAUs) and $16 billion in revenue by 2023.
  3. PUBG Mobile (2018, Tencent): Dominant in mobile battle royale, with over 1 billion downloads and $9 billion in revenue by 2023.
  4. Roblox (2006, mobile version 2012): Dominant in user-generated content, with over 70 million DAUs and $7 billion in revenue by 2023.
  5. Pokémon GO (2016, Niantic): Dominant in AR/location-based gaming, with over $6 billion in revenue by 2023 and ~80 million MAUs.
  6. Genshin Impact (2020, miHoYo): Dominant in mobile RPG/gacha, generating over $5 billion in revenue by 2023, with ~50 million MAUs.
Flappy Bird Stack Candy Crush Saga

2. Puzzle Games

  1. Puzzle games involve simple logic, pattern matching, or spatial reasoning, such as Tetris or Bejeweled. Beginners can create basic versions like tile-matching or number puzzles.
    Puzzle games are simple to code, often requiring only grid-based logic, basic input handling, and minimal graphics (e.g., colored blocks or numbers). Tools like Scratch (drag-and-drop) or Unity (with basic scripting) are sufficient. They don’t require complex physics or AI, making them ideal for beginners.
    Puzzle games are a top-performing genre, especially on mobile, with Candy Crush Saga generating over $20 billion in revenue and maintaining ~250 million monthly active users (MAUs). Tetris has sold over 35 million copies across platforms, including mobile, making it one of the best-selling puzzle games. The genre’s broad appeal ensures high engagement, though it trails hypercasual in total downloads due to slightly higher complexity.
    Scratch (free, no coding), Unity (free version), Godot (open-source).

3. Endless Runner Games, solo flyer, racing

  1. These games feature a character running indefinitely, avoiding obstacles, and collecting items, like Temple Run or Subway Surfers. Beginners can create 2D versions with basic sprites.
    Endless runners are straightforward to develop, requiring basic physics (e.g., gravity, jumping), obstacle generation (randomized or scripted), and score tracking. Tools like Unity provide templates, and GameMaker’s drag-and-drop system simplifies coding. Graphics can be minimal (e.g., 2D sprites or shapes).
    Endless runners are highly popular on mobile, with Subway Surfers surpassing 1 billion downloads and generating significant ad revenue. The genre’s simplicity and addictive nature drive high engagement, though it ranks below hypercasual and puzzle games due to slightly lower market saturation and revenue potential compared to hypercasual.
    Unity (free version), GameMaker Studio (drag-and-drop), Construct 3 (no-code).

5. Text-Based Adventure Games

  1. These games rely on text input and output, presenting a story or scenario where players type commands to progress, like Zork or Colossal Cave Adventure. Modern versions can include simple UI.
    Text-based games are extremely simple to create, requiring only basic coding (e.g., conditionals for parsing commands) and no graphics beyond text or static images. Tools like Twine (no coding) or Python (basic scripting) are ideal for beginners, and development focuses on story design rather than mechanics.
    Historically, text adventures like Zork were commercially successful, but modern sales data is limited due to their niche status. Popularity has waned compared to mobile genres, but platforms like Itch.io host thousands of indie text games, often free or low-cost, with some achieving cult followings (e.g., The Hitchhiker’s Guide to the Galaxy game). This genre ranks lower due to its smaller audience and lower monetization potential compared to mobile genres.
    Twine (free, no coding), Python (free, basic coding), Inform 7 (free, natural language coding).

AI GAME DEVELOPMENT

Game Design - Assisting in creating game mechanics, storylines, character designs, or level layouts, either through text or image generation. Games - Enhanced NPC behavior, procedural content, and immersive storytelling. 3D Design - Automated modeling, rendering, and simulations for design industries. Fashion and beauty game Interior Design - AI-generated layouts, furniture matching, and 3D visualization. Python

POPULAR GAMES

That are reasonable to develop.
  1. Chess, Monopoly, Scrabble, - Board Games
  2. ATARI - Console/Arcade - Defender, Missle Command, PacMan, Asteroids
  3. SONY X-Box
  4. Candy Crush, Tetris, Flappy Bird
    Sims, Clash of Clans
TOOLS:
Software Packges - CANVA, ADOBE, CapCut, Photopea
AI-related Packages - LEONARDO, Pika Labs, HeyGen, You.com, CoPilot
LLM, Programming - Open source

Manual Work Flow
example: Text: copy writing
example: Video: background loop
example: Audio: text to speech

Welcome to WORD TRANCE, a game that is more than a game, for some things are not what they appear to be. I am the GAME MASTER, and I'm here to help you get where you are going. "Where is that?" you may ask? Well, that's a game of another kind, best answered by actually playing. So, let's go on an exploratory journey together, discovering hidden keys along the way.

THEMES

Mind Control
NLP - Milton Erickson
Bandler & Grinder - The Structure of Magic
Targ, Phutoff - Stanford research Instutue (SRI)
Remote Viewing

Laurel Canyon
Recrding Industry

WELCOME to the machine.

Pink Floyd
Dark Side of the Moon

https://www.youtube.com/watch?v=ug2EcWkb26I
Go Ask Alice-White Rabbit - Jefferson Starship

WHITE RABBIT
Alice in Wonderland
Through the Looking Glass

THE HERO's JOURNEY

PLAYER, avatar
Student
Entrance Exam, Qualities of a Student
ENTRY GRADE/LEVEL
Fitness
Mind Control - words, NLP, hypnosis
Adventure
Mastery (path)
STUDENT -> TASKS - > MASTERY

levels - game level, school: 5th grade, Red Belt, Green Belt, Black Belt

grade, degree = qualification, like getting A, B+ grades on your report card, Black Belt, 5th degree

CHOOSE A DESTINATION (PATH)

PLAYER is a tourist, student, visiting .. have experiences, cultural introduction, and accidentally meets the master, doesn't recognize...

1. TIBET - Snowy Mountains (Buddhist Monk)

System, Path
  • Body
  • Heart
  • Mind
  • Spirit
  • 2. MEXICO - Christian Saints, Visions Mother Mary, Portugual, Fatima

    System, Path
  • Body
  • Heart
  • Mind
  • Spirit
  • 3. ARABIAN DESERT - Aladdin, Lamp, Muslim Sufi, Gurdieff -

    4. AMAZON JUNGLE - Aztec, Myan - Native Shaman

    5. INDIA - in Himalayan Mountains - Rishikesh, Ganjes River Temple, INDIA

    6. SCOTLAND - Merlin, MAGIC, KING ARTHUR, WIZARD
    (can add systems as game grows)

    PLAYER ACCOUNT

    1. Enable players to track their progress
    2. Maintain their place in the game, in case they stop playing, and come back at at a later time.
    3. Maintain the avatar a player made, and their vital statistics

    CHARACTERS

    Color scheme
    Name of the Wind - Merlin, Alchemy, Shamanism
    Constantine - Keaneau Reeves - Angels/Demons
    CHARACTERS Master - Hogwarts, Bald woman, Gandalf, Genii, Keanaeu Apprentice - PLAYER - Harry Potter, Dr Stange, Frodo, Aladdin Friend -
    Guide - animal spirit
    * Tall, curly red-haired girl, Irish, Merida, Moana * Blonde, Nordic - The Island - Scarlett Johansson * Korean Peruvian, Mulan * Younger boy, Harry Potter * animal - Star Wars - Wookie * AI Robot * Merlin, Mentor, Guide Protagonists:

    Animal Spirit Guide: - PLAYER Selects
    Large Orange Cat
    Older Hound Dog
    Screaming Monkey
    White Rabbit
    Red Dragon

    ALLIES: Aliens
    Orb
    Nordic
    White Hats
    Q

    Antagonists (VILLIAN)
    Royal Family
    Banksters
    Tapped to Join a Secret Society
    Government
    Intelligence Agencies
    Self-centered Celebrities, wealth fame
    Hungry Ghosts
    Evil Spirits, Demons
    Poor lonely lost kid, Satan = wimpy kid, poor sad thing... 'Stan the man' turned away of free will and mixed-up thinking

    DESIGN SUMMARY

    • Storytelling
    • Scriptwriting for interactive game narratives.
    • Character Design
    • Character Development
    • Game Development Software
    • Rigging
    • User Interface, Experience

    Game Design

    Words

    BIG MOVIE, CONSPIRACY
    Illuminati Card Game

    The game is a game, a journey, a story, practice, a developmental system, a perforamce, theater, teaching, training. - Miss Bimbo, Hero's journey Rise from a normal material worker, to a humble apprentice in a dusty village to a legendary sage KUNG FU PANDA In-game STORE for magical tuning forks and Tibetan copper bowls. collect enchanted gear. Think Miss Bimbo’s makeover vibes meets ---------------- Hero's Journey - Lord Of The Rings
    Harry Potter, Dr Strange
    Hero's Journey
    Adventure
    Alchemy, Magic
    Secret Agent (CIA)
    Psychology (words, language)
    Personality (EQ)
    Mind Contol (NLP)
    Intelligence (IQ)
    Fitness
    ---------------------------------- ADVENTURE
    ALCHEMY, MAGIC
    HERO'S JOURNEY - Jospeh Campbell
    1. The Lord of The Rings
    2. Diary of Wimpy Kid

    MAGIC, WIZARDRY, SORCERY, WITHCRAFT
    1. Harry Potter
    2. Sorcerer's Apprentice
    3. Dr Strange
    4. Constantine

    SECRET AGENT
    Wanted
    James Bond
    The Recruit
    Matrix
    Bourne Identity
    -------------------------------------- PSYCHOLOGY MIND (CONTROL) PERSONALITY - self-knowledge - relationships TAROT ASTROLOGY MkUltra Psychic Powers ------------------------

    KEY WORDS

    AI - Natural Language Processing (NLP) Hypnosis - Neuro-linguistic Programming (NLP) Language NLP Hypnosis The word-key key word system - The key word word-key system - .. can be played with entire movie, books, charcters, AS KEY words, conveying meaning and connection, just as if the entire movie was a rord. ------------------------------- Music - sound tonality, tuning Lyrics Movies Phones Electronics ---------------------------------- FITNESS Yoga Kung Fu Shaolin Bruce Lee Tibetan Yantra Yoga Ballet exercises Gymnastics Free Weights

    COLOR SCHEME

    BLACK - UNDER THE EARTH (UNDERGROUND), PITCH BLACKNESS, IN SPACE (aliens) DARKEST RED, HELL, Satan, Demons -------------------- FOUNDATION EARTH - BROWN, DARK RED (BLOOD) BODY Light Blue Background - WATER Deep Blue - Honor, truth, goodness HEAVENS - SKY -- AIR Red, Orange Yellow magical expression - FIRE FIRE WHITE - Mastery ANGELS
    In-game PURCHASES
    COSTUMES
    QUARTZ CRYSTALS
    TUNING FORKS
    In-game, these unlock special abilities—like a tuning fork boosting sound-based spells or a bowl granting a daily vocab hint. Scan your purchase’s QR code to link it to your Maven. Magical In-App Shop Spend Aether Points on real-world tie-ins: tuning forks (tuned to chakra frequencies), copper Tibetan bowls, or even incense for meditation. Miss Bimbo Flair Upgrade your Maven’s wardrobe with mystical outfits—think a cloak that shimmers with starlight or boots that hum with energy. Each piece boosts stats (e.g., +10% vocab retention). The shop bridges the physical and digital—owning a tuning fork feels like holding a piece of the game.

    Entrance Examination

    1. Find out about the player (age, sex, job)
    2. Establish initial settings
    - personality
    - intelligence
    - Vocabulary
    - Hearing Test
    - Color Blindness Test
    - Visual Acuity
    - Memory
    - choose a path
    - create an avatar
    3. Use AI to tailor the game, changing the game on the fly, to accomodate player of evil inention, damaged psyche, bad choices, and keep them on the physical and emotions aspects for an extended period, with yearly retesting to see if they pass a standard psychological assessment.

    TO BEGIN PLAY, HONR & GIVE THANKS

    HONOR the achievers, THANKSGIVING - Great job, ye achievers, in every time and all places. Those who have come before, and having put in the time and effort required to address deficiencies, overcome obstacles, look beyond distraction, who paid attention, and concentrated their energies, focusing on the most value and importance, who heard the message intact and obeyed it. Honor and merit to those awakened, opening their eyes and ears, bravely living through challenges and trials, stopping along the way to write to those who would come after, leaving clues and signs that only they would be able to read, having themseleves repaired their own vehicles, and made the vessel fit to receive and hold, continuing the line of transmission, renewing the signal and improving clarity. Praise, praise, much praise and merit to you, o worthy ones, the teachers who came before, and thanks, thanks, much thanks, for my way is easy now, because of your truth and honor, your wisdom and foresight, your protection, strength and kindness.

    Why do we give [merit] back? Because those who came before sent it forward, and we are happy to receive the gifts given, resting in the eternally present here and now, bathed in the light of the hosts of Heaven, where everything is unfolded, and every secret is come into the light.

    It all happens at the same moment, but that is often too much for people to take in at such an early grade, so leave it for later levels.

    NARRATION, GUIDES

    The GAME MASTER - is an Agentic AI guru, maintaining gameplay and offering path-direction if asked, assuming the question is properly defined.assigns assignments, commands the commandments, and directs the direction of the actors' action.

    The TASK MASTER - is an Agentic AI teacher, manages individual tasks and offering meaningful instruction if asked, assuming the question is properly defined.

    The WORD MASTER - is an Agentic AI teacher, maintaining word-play and offering meaningful instruction if asked, assuming the question is properly defined.

    START PAGE

    OBJECT of the game: Look within, and discover hidden abilities that you didn't know you have. Let's study real magic, in a game of exploration and understanding, using actual, time-worn techniques to develop your powers. Lets go on a journey together, under the guidance of the game master, mastering tasks drawn from alchemy and ancient civilizations. The ancient knowledge has survived, scraped from 1,000 sources, and assembled for you, the PLAYER. Here and now, let's begin to be amazed at what we can accomplish. A game that exceeds expectation. With an agile mind, and a willing, fearless confidence, lets move on to the entrance examination.

    En-trance Examinaton assigns game play level, maturity, age, sex, vocabulary, self-knowledge, social strate, personality, EQ, IQ, technical ability, magical knowledge

    PLAY:
    LOGIN
    SIGN UP